Neil Druckmann, in a conversation with screenwriter Alex Garland, explored the challenges and inspirations surrounding narratives in video games. He reflected on how games like BioShock and The Last of Us have demonstrated the full capability of narrative in gaming, challenging the industry's skepticism.

Druckmann also shared his early inspirations for narrative-driven games, including Monkey Island 2 and Half-Life 2. He highlighted a moment in Half-Life 2 where a small, fleeting detail created a deep connection with the player, illustrating the power of storytelling in games.