Recent #Sony news in the semiconductor industry

3 months ago

➀ Sony Semiconductor developed a CMOS-based nerve cell sensing array with 236,880 electrodes on a 5.5 x 5.9mm chip, enabling high-resolution experiments on cells outside living organisms for drug research;

➁ Collaborated with Screen Holdings, VitroVo, and Tohoku Institute of Technology to create a demonstrator integrating electrical activity measurement, data analysis algorithms, and real-time monitoring capabilities;

➂ Published three open-access papers detailing the technology and its applications in cardiac and brain research, following recent advancements in non-invasive neural interfaces using quantum magnetometers.

CMOSSony
3 months ago

➀ The article highlights the market shares of the top five AR/VR headset vendors in 2025, according to IDC data;

➀ Meta dominates the market with an overwhelming 74.6% share, followed by Apple (5.2%), Sony (4.3%), ByteDance (4.1%), and XREAL (3.3%);

➂ The piece also lists recommended articles on supply chain trends, engineer wealth, and unconventional tech ideas.

AppleMetaSony
5 months ago

➀ Sony fans are hopeful for a proper follow-up to the PlayStation Vita, possibly driven by the success of the Nintendo Switch 2;

➁ Sony has sent out a survey to gamers asking about their interest in purchasing the Nintendo Switch 2;

➂ The survey aims to understand what aspects of the Switch 2 appeal to gamers, including its display, 4K and 120fps capabilities, controller design, and GameChat function.

HandheldNintendoSony
5 months ago

➀ It's no secret that Xbox is expanding its reach beyond just hardware, with a move to platforms such as Sony's PlayStation console paying off. The latest title to make the move is Indiana Jones and The Great Circle, a well-reviewed game that first made a splash on the Xbox.

➁ With multiple Microsoft titles shooting to the top of the PlayStation Store's preorder page, it's a clear sign that Microsoft's cross-platform efforts are paying off.

➂ Microsoft is keenly aware of the PlayStation 5's strong sales and is making its games available on other platforms to capitalize on this.

MicrosoftSonyXbox
6 months ago

➀ Cloud games run entirely on remote servers managed by big tech companies like Nvidia, Sony, Amazon, Microsoft, and Jio. Users don't need to download or install anything locally; they can simply log in and play.

➁ The advantages of cloud games include not needing expensive hardware, platform independence, frequent feature updates, and no piracy concerns. However, they require a stable and fast internet connection and may consume a lot of data.

➂ Major players in cloud gaming include Microsoft Xbox Gaming Pass Ultimate, Nvidia GeForce Now, PlayStation Plus, Amazon Luna, and Boosteroid. Cloud gaming is expanding globally, with opportunities for data centers, ISPs, and device manufacturers.

AmazonMicrosoftNVIDIASonygaming
7 months ago
➀ Sony has announced that it will no longer require players to link their PlayStation Network (PSN) accounts to play certain PC titles. This decision follows widespread criticism from PC gamers. ➁ The change will apply to previously released PC versions of games like Marvel's Spider-Man 2, The Last of Us Part II Remastered, God of War Ragnarök, and Horizon Zero Dawn Remastered. ➂ Sony plans to offer exclusive in-game bonuses to players who link their accounts, including early access to suits and resource bundles.
PC gamingPlayStationSony
8 months ago
➀ Sony has released a new 'Midnight Black collection' of PS5 accessories, including the PlayStation Portal remote player, DualSense Edge wireless controller, Pulse Elite wireless headset, and Pulse Explore wireless earbuds. The collection is set to be available on February 20th. ➁ The new collection complements the existing all-black PS5 accessories, allowing fans to fully customize their systems with a matte black color scheme. ➂ The collection is a response to the popularity of the previously released Midnight Black accessories.
PS5Sonyaccessories
8 months ago
➀ TrendForce estimates that 2024 shipments of VR and MR headsets will increase by 8.8% y-o-y to 9.6 million units; ➁ Three trends are identified: the dominance of low-cost devices, the shift from entertainment accessories to productivity tools, and OLEDoS becoming the preferred display technology for high-end near-eye devices; ➂ Meta leads the VR and MR device shipments with a 73% market share in 2024, driven by the affordable Quest 3S, while the high-end Quest Pro 2 is suspended.
AppleMarket ShareMetaSonyTrendForceVRheadsetshipments