➀ The Witcher 3 becomes the first AAA game to run on an RISC-V machine using Box64, Wine, and DXVK. ➁ Challenges included limited OpenGL support and the need for more x86 instructions in RISC-V. ➂ Progress was made with the introduction of devices like the Milk-V Pioneer and the SpacemiT K1/M1 SoC, which support RISC-V Vector Extension (RVV). ➃ RISC-V still lacks certain critical instructions for efficient x86 emulation compared to other architectures. ➄ Despite limitations, The Witcher 3 runs at up to 15 fps in-game and full speed on the main menu on RISC-V hardware.
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