1. Steve Sinclair, CEO of Digital Extremes, attributes the failure of many live-service games to publishers' short-term financial perspectives and premature abandonment of projects. 2. He emphasizes the importance of persistence and long-term support for live-service games to build and maintain a community. 3. Warframe, a successful live-service game, has been running for over 11 years and continues to grow its audience, hosting annual fan conventions since 2016.
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