当你在游戏里砍树时,可能从未想过这些虚拟植被的显存成本。如今,AMD用一项突破性技术让这个话题成为焦点——通过「工作图」(Work Graphs)与「网格节点」(Mesh Nodes)组合,研究人员成功将一棵3D树木的显存占用从34.8GB压缩到仅需52KB,降幅高达66万倍!
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