光线追踪技术自20世纪60年代提出以来,经历了从理论研究到实际应用的漫长过程。最初,这项技术主要用于科学可视化和电影特效,因其能够生成高度逼真的图像而受到关注。随着计算机硬件性能的提升,光线追踪开始被集成到图形处理单元(GPU)中,使得实时渲染成为可能。近年来,光线追踪技术在游戏行业得到了广泛应用,特别是在高端游戏主机和PC游戏中,如PlayStation 5和其即将推出的Pro版本。这些发展不仅提升了游戏画面的真实感,也对游戏开发流程和玩家体验产生了深远影响。
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